If you enter “newPlayerTint 0 ”, any shader stages for the player with “rgbGen lightingDiffuseEntity 0” will be tinted to this colour rather than the usual. Extra Player Tints (Unused) Playermodels are able to have multiple tints.Raz0r's MP Movement Raz0r's MP-style movement from the SP speedrun version can be enabled by getting g_MPmovement to 1.eent files Maps now load entities from mapentities/mapname.eent in addition to loading them from the. Better Entity Spawning The /spawn command now supports entity keys, e.g.RGB Character Colours Adds an RGB slider option to all player species.NPCs can have heads set using the playerHeadModel and customHeadSkin commands in their. headswap files in the sp_custom.pk3 for examples. Headswapping Several new heads are available for the human male and human female species.sab file specifies where a hilt will be holstered. A tag_holsterorigin can be added to a hilt for better placement. Saber Holsters Lightsabers are now holstered when not in use.An example customisable hilt is included thanks to AshuraDX. Custom Sabers Now lightsabers can be customised like the player species.A custom ignition flare can be specified for a lightsaber with "ignitionFlare " in the. Ignition Flare A lightsaber ignition flare can be enabled in the console by setting cg_ignitionFlare to 1.SFX Sabers SFX Sabers can be enabled in the console by setting cg_SFXSabers to 1.Higher blade numbers are set with saberColorRGB2, saber2ColorRGB3 etc. If you want to set one sabercolour for base and one for this mod, you can set the sabercolor of the NPC or lightsaber to the base value, and sabercolorRGB to the RGB value for this mod.
It is possible to set the sabercolours of NPCs by setting their sabercolor to a hex code in the.
You can launch the mod with "Jedi Academy: Enhanced" or ja_ depending on your OS.
If you're on Windows, put ja_, rdcustomsp-vanilla_x86.dll, SDL2.dll and rdsp-rendsaurus_x86.dll alongside your regular Jedi Academy base folder.įor either OS, put the "jaenhanced" folder alongside your base folder. If you're using a Mac, you should put "Jedi Academy: Enhanced" alongside your regular Jedi Academy base folder - depending on your version the base folder might be hidden inside the original game's application bundle.
If you've installed an earlier version (from when this was just called SP Customisation Mod), it'd probably best to uninstall the old version. NOTE: If you're having crashing issues, try the default renderer by setting cl_renderer to rdcustomsp-vanilla NOTE: If you don't already have it and you're on Windows, you'll need the MSVC++ 2010 redistributable: Microsoft.ls.aspx?id=5555 It also uses Open Jedi Project code for TrueView. It's based on OpenJK (so the code is released under the GPL and available at ) and a slightly modified version (for SP) of AJL's SFX Saber code. Jedi Academy Enhanced is a mod for Jedi Academy Single Payer which adds RGB sabers, saber customisation, holstering, new force powers, some extra character customisation options using “head swapping” and optionally allows you to use AJL's SFX Sabers. Part of the Jedi Knight: Enhanced project